What You Need to Play

2.4 What You Need to Play

First, you need one or more friends. The game is mainly aimed at groups of three to five people. Playing with two (one GM and one PC player) means missing out on character scenes among PCs, giving each other dice for maneuvers, and all sorts of other things, but it can still be fun. Playing with six or more people will slow the game down considerably, but you can give it a try and see how it works out for you.

Second, you need printouts of the character sheet and the rules summary sheet for each player, a story seed sheet for all to share, and a couple of adversity sheets for the GM. You can find all of these sheets in the attachments to this game.

Third, you need dice. Lots of them. All dice used in this game are regular six-sided dice. I suggest having 20 dice per PC in your group on hand, plus 10 for the GM. The dice should not be too big, so that you can stack them up in the pool circles on your character sheets, but if they’re too tiny you’ll have a harder time reading them during conflicts, so I tend to pick a happy medium.

You can play with just a few dice instead, but then you need to keep track of action dice, charge dice and so on with some other form of token (like glass beads or poker chips) or by writing the changing numbers down inside the circles using pencils and erasers. This works fine, but it’s not as intuitive and slows the game down a bit.

You’ll also need a couple of tokens to represent Awesome Tokens during conflicts. You can use anything for these, from coins to buttons.