20 Attachments
20 Attachments
List of Attachments
Conflict Rules Summary: Each player should have one, including the GM. It summarizes the conflict rules so that you don’t have to break the flow and crack open the rulebook in the middle of a conflict.
Adversity Sheet: The GM should have several of these to fill out during the game.
Story Seeds Sheet: Fill these out when setting up your game and keep them visible for everyone, especially the GM. Seeds can be resolved and new ones created during play, so either use pencil or fill out a new sheet when that happens.
Character Sheet: Each PC player uses one of these to keep track of their character. The pool circles are meant to physically hold your dice, stacked up, during conflicts. Writing down your powers’ effects and costs is another way to avoid having to look into the rules during conflicts.
Downloads
You can print these attachments from this file, if you have it. If you’ve received this game as a hardcopy only, you can download the full electronic version on our website at:
http://www.berengad.com/main?page=ap
or via the website I specifically set up for this game:
There, you can also discuss the game or find new versions of it.
