Available Boons
17.1 Available Boons
There are two types of boons: general and special. General boons are usually applicable to any kind of setting. If, however, you feel like any of these would not fit with your specific story, take them out and inform everyone of that before the game begins.
Special boons are suggestions for how to make factions more interesting and more in tune with your particular setting. You shouldn’t usually have all of these in your game, however, nor should PCs necessarily have unrestricted access to them. When you create factions for your setting for the first time, it’s a good idea to figure out which special boons are available. It only becomes important, however, when the PCs are building their own factions.
Some of the boons listed below have a direct impact on the character level, such as Morale. But the GM can translate other boons into character effects as well. When the PCs encounter characters that belong to a particular pillar, you should feel free to translate that pillar’s boons into character terms. For example, you can give soldiers from a pillar with the Heavy Armor boon a high defense when the PCs encounter them (probably as a swarm on the character level).
