Listing of General Boons

17.2 Listing of General Boons

Assassinate
This pillar cannot be targeted when a faction counters. If all of the engaging pillars have this boon, the defending faction cannot counter at all (but see Counterstrike, below).

Assimilate
Each time this pillar is involved in an engagement during which an enemy pillar is destroyed, this pillar can gain, free of charge, one of the boons of the destroyed pillar (if the assimilating pillar does not already possess it and does not already have the maximum number of boons). The assimilating pillar can also confer the boon to another friendly unit instead if the faction pays 2 faction dice.

Counterstrike
This pillar can counter pillars with the Assassinate boon. That means that in a counter, you can assign the basic engagement dice and any competence dice from pillars with Counterstrike against pillars with Assassinate, while dice from pillars without Counterstrike (competence as well as extra engagement dice from Fanatical) have to be assigned to enemy pillars without Assassinate. If the pillar with Counterstrike is also Fanatical, you can assign those extra engagement dice against the Assassinate pillars.

Disguised
When this pillar engages another faction, there is a 50% chance (1-3 on a D6) that the defending faction is not informed which faction engaged them. If the GM engages the players’ faction, then the players will not be told who engaged them (if the roll succeeds). If the players’ faction engages another faction, on a successful roll, the GM has to react accordingly and cannot act as thought he NPCs know who engaged them. Taking this boon a second time raises the chance to 100%. When multiple pillars engage, the lowest Disguised boon is in effect (which could be none).

Fanatical
This pillar can focus intensely on damaging an enemy, without fear or concern for its own wellbeing. You can mark off one of its wound circles when this pillar engages or counters to gain 2 bonus dice to your roll.

Healing
As long as this pillar is active (i.e., not defeated), the cost for healing wound circles is lowered to 2 faction dice for this faction.

Hidden
This pillar cannot be selected as a target by an aggressor (but it can be countered by a defender).

Inquisitor
This pillar can offset an enemy pillar’s Hidden boon by spending 2 faction dice. This allows any pillars of this faction to engage the Hidden pillar (the Inquisitor must engage, too). The cost has to be paid again for each engagement. In order to use this boon, the existence of the Hidden pillar must be known to the engaging faction (for example, by having encountered them in an engagement where the Hidden pillar participated and was not successfully Disguised).

Morale
Any characters belonging to this faction gain 2 morale dice per conflict. Note that this is an effect on the character level, not the faction level. The morale dice count as bonus dice that the character can add individually (meaning only 1 per roll) to any roll during a conflict. After they are used up, they are regained at the beginning of the following conflict. A pillar can take this boon twice to double the earned morale dice, but having multiple pillars with this boon does not grant additional dice.

Protect
This pillar can protect another pillar of its own or an allied faction. When an enemy faction engages, pay 2 faction dice to involve this pillar in the engagement. The protected pillar cannot be engaged, but it also cannot counter (but this pillar can).

Reinforcement
This unit can participate in a counter even if it was not attacked, at the cost of 1 faction die.

Resourceful
Raise the limit of engagement dice you can spend in this engagement by 3 for each involved pillar with this boon.

Scavenge
For every pillar that is destroyed in an engagement in which this pillar is involved (friend or foe), this pillar’s faction gains 1 faction die for each wound circle or boon that the destroyed faction possessed (thus, a pillar with 3 wound circles and 2 boons can be scavenged for 5 faction dice). Defeating a pillar is not enough—it has to be completely destroyed by inflicting one more wound than it has wound circles. Both sides can scavenge the same destroyed pillar and gain the full benefit of this boon.

Unmask
This boon lowers the effect of Disguise of enemy units in engagements in which it participates by one step (Disguise II to Disguise I, or Disguise I to no Disguise). You can take this boon a second time to completely offset even Disguise II.