Listing of Special Boons

17.3 Listing of Special Boons

Feel free to make up similar boons for settings with different kinds of creatures, powers, and vulnerabilities. Simply renaming Ethereal to Dreambound and Planeshifting to Dreamscaping, for example, drastically changes the feel of the boon while retaining the mechanical function.

Armor Piercing
This boon affects only enemy pillars with the Heavy Armor boon (see below).

Blessed
This boon negates all enemy pillars’ Undead boons in any engagement in which this pillar participates.

Demonic
This pillar feasts on the souls and flesh of its faction’s victims. For every 2 cumulative wounds this faction inflicts during engagements with any pillar, it can heal one of its Demonic pillars’ wounds, even if that pillar did not participate in the engagement.

Ethereal
This pillar can only engage/counter and be engaged/countered by other ethereal units.

Heavy Armor
This pillar’s defense counts as 2 points higher in engagements if no enemy pillar has the Armor Piercing boon. If one enemy pillar has the Armor Piercing boon, the defense remains unchanged. If two or more enemy pillars have the Armor Piercing boon, this pillar’s defense counts as 1 point lower than normal.

Legendary
This pillar can have up to 8 boons, including this one. The availability of this boon should be highly restricted.

Mind Control
Pay 4 faction dice to use another faction’s pillar as if it was one of your own during an engagement. The cost is 8 faction dice if you use it against its own faction.

Mind Shield
This pillar cannot be controlled with the Mind Control boon.

Planeshifting
Pay 1 faction die to consider this pillar ethereal for the duration of one engagement (see the Ethereal boon). If the pillar already has the Ethereal boon, you can pay 1 faction die to consider it non-ethereal for the duration of an engagement. This boon can only be used by the engaging faction, not the defending one.

Undead
If the unit is not destroyed during an engagement, one of its wound circles automatically heals immediately afterwards. This boon does not work if there is at least one enemy pillar with the Blessed boon participating in the engagement. Undead pillars do not benefit from the Healing boon.

Unravel
Pay 2 faction dice to lower an enemy pillar’s defense by 1 for the duration of an engagement. You can pay multiple times to lower several enemy pillars’ defenses, but you cannot use it more than once on each pillar.