Passion
4.3 Passion
The passion describes the profound emotional state of the character, that is, not just their current mood, but the one passion that permeates everything they do. It tells you something about the character, thereby allowing you to roleplay them in interesting ways.
The passion also lets the character’s player earn charge dice when certain conditions are triggered. Those conditions are listed with each passion. If the triggering of a passion would earn more charge dice than fit in the character’s Charge Pool, the remaining dice are turned into strike dice instead.
Zadie’s passion is Vengeance. I’m going to have to figure out who wronged her, but I’m leaving that open for now. Vengeance won’t give her additional charge dice during conflicts, but that fits, because she’s not planning to get hurt or too involved if she can help it.
List of Passions
Pick one passion from the following list. You only have one passion at a time.
Anger
The character has a lot of stored-up aggression.
Trigger: Gain 1 charge die every time an opponent makes a strike roll against you, whether it is successful or not.
Bloodlust
The character revels in dealing out pain.
Trigger: Gain 1 charge die for every wound you inflict on an opponent.
Compassion
The character cares deeply about other people. She puts them first, even if that places her in danger.
Trigger: Gain 1 charge die every time one of your allies takes 1 or more wounds from a strike.
Glory
This character revels in victory and achievements.
Trigger: Gain 1 charge die each time you inflict a defeating wound on an opponent. In addition, gain 1 charge die after winning a conflict (after the regular halving of your Charge Pool).
Love
This passion is aimed at a particular other person. It can be a romantic interest, family member, or someone else who is very close to the character. It does not have to be requited.
Trigger: Gain 1 charge die every time an opponent makes a strike roll against your loved one, and another die if it inflicts at least 1 wound.
Self-Loathing
The character hates herself. She purposely puts herself in dangerous situations and revels in pain.
Trigger: Gain 2 charge dice for each wound that you take.
Vengeance
The character is out for someone or something. Any obstacles in the way, any setbacks, only serve to make the character more determined.
Trigger: Gain 3 charge dice after being defeated in a conflict (after the regular halving of your Charge Pool).
