Scene Benefits

5.3 Scene Benefits

At the end of each character scene that the players roleplay, they can do one of the following:

  1. Heal 1 wound on oneself.
  2. Heal 1 wound on one of the character’s eidolons.
  3. Fill up the PC’s Action Pool to its maximum.
  4. Mark a trait with a check, plussie, or whatnot.

Depending on the special circumstances of your setting and the powers you are using, there can be other benefits as well, such as changing effects on a Soulbound Weapon or extracting materials from a defeated enemy. These are listed with the appropriate powers. Whatever the benefit is, you should still play out character interaction during the scene.

PCs can often have several conflicts, take grievous wounds, and completely recover in very short time frames. They are some of the most powerful characters around, after all, and this allows the story and action to keep going without taking long breaks for recovery.

If your character already has all traits marked, all wounds healed, and a filled Action Pool, you won’t gain any additional benefit from a character scene. However, that doesn’t mean you have to jump right into a conflict. The benefits are additions to the scenes, but they shouldn’t limit you. The fun of the game, after all, lies in playing your characters and creating your own story, and a lot of that happens in character scenes.