Effects and Conditions

7.6 Effects and Conditions

Many goals only have story effects. Those are goals where the outcome makes a difference in terms of the story, but they don’t have an impact on the stats, dice, or other mechanical parts of the game.

Goals that do have effects on the mechanical level can achieve a huge variety of things. They can:

  • lower the enemy’s stats (defense or competence, usually)
  • boost the PC’s stats
  • cause strike rolls with dice of their own (instead of taking them out of someone’s Strike Pool)
  • make future strikes elemental (fire-based, etc.)
  • inflict any of the conditions
  • remove any of the conditions
  • block one or more of the powers of an adversity
  • lower one of the adversity’s pools
  • temporarily grant a new power to a PC

These can work in combination as well. Check out the examples below to see how some of these can easily be implemented.