Running a Faction
9.5 Running a Faction
Whenever you gain a faction die (or more), you can act on the faction level, if you so choose (and have enough faction dice to do what you want). One option you have is to upgrade one of your existing pillars. The costs for this are the same as those listed in the Creating Factions section above. In addition, you can do the following:
- Spend 4 faction dice to heal a wound circle of a pillar.
- Gain 2 faction dice by scrapping one of its pillar’s boons.
- Move dice from your Faction Pool into any of your Engagement Pools (thereby turning them into engagement dice).
You cannot move dice from an Engagement Pool to your Faction Pool.
Sometimes you cannot immediately act on the faction level because your characters are caught up in a particular situation. In that case, the GM calls for deferral of the action, which means that you’ll get to do it later, as soon as your characters have a chance to lead the faction. The GM can also allow you to act at various other times even if you haven’t recently gained any faction dice, if it makes sense within the story.
