Pick and Choose
10.1 Pick and Choose
Optional mechanics are a tricky thing. They are not included in the basic game for a reason: they don’t fit everyone’s game. But they are still neat extensions to the way the game works, if you don’t mind the little bit of added complexity. You can introduce them into the game bit by bit after getting used to the basic mechanics.
Choosing to include too many optional mechanics in your game can slow it down quite a bit. They might also have unintended consequences. You can always decide to toss them out again later if they don’t fit with what your group is doing.
There are also optional power mechanics, but those replace the basic setup of Core, Soulbound Weapon, and Summoning powers. This is a much more drastic step, a complete modification of the game rather than a little addition, and one that requires some work on your part. But then again, tinkering is part of the fun.
