Powers

14.2 Powers

Soulbound Weapon
The character forms a spiritual or demonic bond with a weapon. The weapons can range from human-sized swords to gauntlets with claws to magical pistols or any other kinds of items that grant the wielder power. The weapon has 1 effect slot that you fill in when you first acquire it. Any character with the Soulsmith power can change the effects during the course of your story, if your PC allows this to happen.

Weapon Upgrade
This power can be taken up to 3 times. Each time, it adds an effect slot to all of the character's Soulbound Weapons.

Quickdraw
The character can switch weapons during a conflict at the beginning of her turn without using up the character’s action.

Multisoul
This power can be taken up to 2 times. Each time it is selected, the character gains an additional Soulbound Weapon. Weapon Upgrade applies to all of these weapons. A character with Multisoul II and Weapon Upgrade I can have 3 Soulbound Weapons with 2 effect slots each.

Improved Grip
Disarming the character is now a difficult goal with a rating of 5. This power can be taken a second time, which makes it impossible to disarm the character—either the weapon does not leave the character’s hands, or she can magically call it to herself, instantaneously, without using an action.

Soulsmith
This power can be taken up to 4 times. The first time it is taken, it allows the character to place (or replace) an effect of 1 slot level on a Soulbound Weapon. This takes 1 character scene of ritualistic incantation. The character does not earn any other benefits from a character scene during which she places an effect. The character can place 1 effect at a time, so she can place single-slot effects on all 4 slots of a 4-slot weapon (taking 1 scene per effect). For each additional time the power is taken, the character can place an effect of 1 additional effect slot. So a character with Soulsmith III can place effects that take up 1, 2 or 3 slots, but not 4-slot effects. Each slot takes 1 scene to affect; placing a 3-slot effect takes 3 scenes.

Immediate Imbuement
The character can use their Soulsmith power instantaneously. Instead of taking 1 hour per slot, it takes 1 conflict round per slot. This can be done in the middle of a conflict, but it takes up both the Soulsmith's and the weapon owner's turns if they are not the same character. This power can be taken a second time, in which case the replacing of effects takes just 1 turn even if 2, 3 or 4 slots are changed at once. Outside of a conflict, the character can change the effects on a weapon during a character scene and still gain one of the regular scene benefits.