Weapon Effects

14.3 Weapon Effects

Each effect is listed with the number of effect slots it takes up. Effects can only be placed once on each weapon.

[1] Area Strike
You gain 1 bonus die to all strike rolls against swarms.

[1] Charge Boost
The limit on the number of charge dice you can store in your Charge Pool is raised by 1. This effect is cumulative with the power of the same name. If you stop using this weapon (switch, being disarmed, etc.) and have an extra charge die above your adjusted limit, it is discarded.

[1] Charged Summoning
Any summoned eidolon has 1 charge die in its Charge Pool when it is summoned. This effect is cumulative with the power of the same name.

[1] Electricity Resistance
Your defense counts as 1 point higher against electricity-based strikes (charged or weapon effect). This effect is cumulative with the Resistance to Electricity power.

[1] Elemental Surge
Double the bonus dice you get from Fire Aura, Frost Aura, and Shock Aura.

[1] Fire Aura
Your attack is now fire-based. Add 1 bonus die to your strike rolls. If you have an electricity- or frost-based effect on your weapon, you need to pick which one applies before the strike. This cannot be combined with elemental charge powers other than fire-based ones.

[1] Fire Resistance
Your defense counts as 1 point higher against fire-based strikes (charged or weapon effect). This effect is cumulative with the Resistance to Fire power.

[1] Frost Aura
Your attack is now frost-based. Add 1 bonus die to your strike rolls. If you have an electricity- or fire-based effect on your weapon, you need to pick which one applies before the strike. This cannot be combined with elemental charge powers other than frost-based ones.

[1] Frost Resistance
Your defense counts as 1 point higher against frost-based strikes (charged or weapon effect). This effect is cumulative with the Resistance to Frost power.

[1] Maneuver Boost
Your limit for gaining dice in a maneuver is raised by 1. This effect is cumulative with the power of the same name.

[1] Multi Strike
You gain 1 bonus die to all strike rolls against squads.

[1] Poison Immunity
You are not affected by the Poisoned condition.

[1] Power Strike
You gain 1 bonus die to all strike rolls against characters.

[1] Protection
You benefit from the Shielded condition as long as you hold the weapon.

[1] Quicken
You benefit from the Quickened condition as long as you hold the weapon.

[1] Shining
The character is not affected by the Darkness condition.

[1] Shock Aura
Your attack is now electricity-based. Add 1 bonus die to your strike rolls. If you have a fire- or frost-based effect on your weapon, you need to pick which one applies before the strike. This cannot be combined with elemental charge powers other than electricity-based ones.

[1] Strike Boost
The limit on the number of dice you can roll from your Strike Pool is raised by 1. This effect is cumulative with the power of the same name.

[1] Summoning Gateway
The charge die cost for summoning eidolons is reduced by 1 (to a minimum of 1). This effect is cumulative with the Natural Summoner power, subject to the minimum cost restriction.

[2] Cursed
When you inflict a wound on a character, the current number of charge dice in the character’s Charge Pool is reduced by 2. This does not work against squads or swarms.

[2] Poisonous
When you inflict a wound on a character, you inflict the Poisoned condition on her.

[2] Weakening
When you inflict a wound on a character, the current number of action dice in the character’s Action Pool is reduced by 3. This power does not work on squads or swarms.

[3] Soulcharge
Every round at the end of the character's turn, she gains 1 charge die. If the character’s Charge Pool already has hit its limit, this effect does nothing.

[3] Banisher
When you inflict a wound on an eidolon, the eidolon is automatically banished. This means that the eidolon returns to its home world with all of its wound circles marked.

[4] Ultimate Weapon

This effect is customized for each character, consisting of five effect slots’ worth of effects. A player can only choose the contents of this power once for her character. After determining what a particular character’s Ultimate Weapon is, it cannot be changed outside of drastic character developments (GM’s call). The following are examples of Ultimate Weapons:

Bridge of Worlds: This package combines Charged Summoning, Soulcharge, and Summoning Gateway.

Energy Nexus: This package combines Charge Boost, Protection and Soulcharge.

Flaming Wrath: This package combines Area Strike, Elemental Surge, Fire Aura, Quicken, and Strike Boost.

Freezing Vengeance: This package combines Elemental Surge, Frost Aura, Power Strike, and Weakening.