List of Common Eidolons
15.4 List of Common Eidolons
The following is a listing of known and common eidolons. When a character has an Open Bond and a reasonable amount of time to conduct the necessary rituals, that character’s player can freely choose 1 of these types of eidolons for the bond, subject to the power level restrictions (that is, the character needs to have Empower Eidolon of the appropriate level).
The stats for the eidolons are listed taking their powers into account. An eidolon with Strike Boost III will be listed with Strike Pool Limit 9 (the basic value is 6, plus 3 boosts). This is for ease of reference, so that you won’t have to calculate those numbers during play.
The listings use AP Limit for the maximum number of action dice in its Action Pool, CP Limit for the maximum number of charge dice in its Charge Pool, and SP Limit for the highest number of strike dice it can use at one time from its Strike Pool.
Shaleya
Level: 0
Type: Individual
AP Limit: 5
CP Limit: 4
SP Limit: 6
Defense: 3
Wounds: 1
Weakness: Vulnerable to Electricity
Powers:
Resilience II, Restore, Shield
Entrance and Description:
A cacophony of sounds and melodies fills the air as a colorful circle appears and the shaleya flies out of it, making a few loops and turns before it settles down. It is an eight-foot snake with six rainbow-colored wings and 2 pairs of bird legs. Shaleya are usually very friendly, but also fiercely protective of those they care about.
Kyanet
Level: 0
Type: Individual
AP Limit: 5
CP Limit: 4
SP Limit: 6
Defense: 2
Wounds: 2
Weakness: Overwhelmable
Powers:
Resistance to Frost, Resilience, Toughness, Blaze
Entrance and Description:
A cold wind breezes through the area, followed by a fur ball rolling into sight and around the summoner. The kyanet unfolds from it, looking like a very young, 3-foot tall polar bear, with thick white fur and a wide bushy tail. Its home world is incredibly cold, but their internal heat allows the kyanet to survive. They are faster and climb better than their appearance indicates.
Inkots
Level: 0
Type: Swarm
AP Limit: 5
CP Limit: 4
SP Limit: 6
Defense: 3
Wounds: 2
Weakness: Restless
Powers:
Leap Attack, Resilience II, Toughness
Entrance and Description:
Inkots are a collection of tiny black demonic beasts that burst individually from the ground when they are summoned. They are covered in retractable spikes and bounce around all the time, which makes them hard to hit.
Caragu
Level: 1
Type: Individual
AP Limit: 7
CP Limit: 4
SP Limit: 6
Defense: 3
Wounds: 2
Weakness: Vulnerable to Fire
Powers:
Guard, Ice Hurricane, Leap Attack, Resilience II, Stamina, Toughness.
Entrance and Description:
Ice spreads out in the air, growing out of nowhere. Suddenly the caragu bursts through the icy layer, landing with a growl as glimmering shards of ice fall all around it. Caragu are large wildcats with exceptionally long necks and rich dark-purple fur. Despite their feral nature, they can be very affectionate.
Farillia
Level: 1
Type: Individual
AP Limit: 5
CP Limit: 4
SP Limit: 6
Defense: 3
Wounds: 1
Weakness: Vulnerable to Frost
Powers:
Blaze, Brighten, Fire Storm, Refresh, Resilience II, Restore
Entrance and Description:
Flames shoot in from all directions and circle around each other, forming a ball of fire. The farillia bursts out of it, soaring toward the sky as it leaves a trail of fire behind it before it comes back down in a spiraling pattern to settle next to its summoner. Farillia are two-foot fairies with beautiful butterfly wings, always surrounded by the shimmer of heat.
Harklings
Level: 2
Type: Squad
AP Limit: 7
CP Limit: 4
SP Limit: 6
Defense: 4
Wounds: 2
Weakness: Crazy
Powers:
Auto Guard, Blindness, Darksight, Force Attack, Resilience III, Slow, Stamina, Toughness
Entrance and Description:
The first sign of the harklings’ appearance is a very low, vibrating horn sound in the distance, followed by creaking and screeching sounds. Many people feel the hairs at the back of their necks standing up. The air is filled with an earthen scent. Finally the harklings come around different corners, rise from behind objects, or step out from behind someone’s back. They are three humanoids, all completely robed and hooded, each holding a different weapon ending in a crescent blade. No one knows what their intent or purpose is, and they rarely follow orders, though they do protect the one who called them. When two of them have been defeated (they’ve taken two wounds), the third one gathers them up and simply walks away.
Yiyon
Level: 2
Type: Individual
AP Limit: 5
CP Limit: 4
SP Limit: 6
Defense: 4
Wounds: 2
Weakness: Cowardly
Powers:
Blaze, Frost Spikes, Resilience III, Resistance to Fire II, Resistance to Frost II, Toughness
Entrance and Description:
A ball made of large scales falls from the sky and slams onto the ground, then bounces from one object to another until it finally comes to a halt. The yiyon’s eyes carefully peek out above on their feelers, before the yiyon unfolds. It stands on four insectoid legs, and its two upper arms end in flaming fists while the lower two give off a chilly mist.
Hykeor
Level: 3
Type: Individual
AP Limit: 9
CP Limit: 4
SP Limit: 7
Defense: 4
Wounds: 3
Weakness: Overwhelmable
Powers:
Body Resistance, Guard, Leap Attack, Resilience III, Soul Resistance, Stamina II, Strike Boost, Toughness II, Whirlwind Attack
Entrance and Description:
The earth rumbles and cracks appear. A chilling howl fills the air. The Hykeor, a huge wolf with bat-like wings, bursts out of the ground. It descends amidst a shower of debris and lands surprisingly gracefully, immediately starting to pace back and forth as it eyes its first victim with red glowing eyes.
Stormravens
Level: 3
Type: Swarm
AP Limit: 9
CP Limit: 4
SP Limit: 6
Defense: 3
Wounds: 4
Weakness: Vulnerable to Fire
Powers:
Auto Guard, Elemental Surge, Frost Spikes, Ice Hurricane, Resilience II, Resistance to Frost II, Stamina II, Toughness III
Entrance and Description:
Snow begins to fall, and the sky darkens. The crowing of ravens is heard as they gather above (if you’re inside, they come rushing in through various openings or seem to emerge from the shadows). The ravens circle for a moment before their formation dashes downwards, led by one huge raven that lands on the summoner’s shoulder or arm. The remaining stormravens fly around them, waiting for orders.
Kulos
Level: 4
Type: Individual
AP Limit: 9
CP Limit: 6
SP Limit: 6
Defense: 3
Wounds: 3
Weakness: Weak Spot
Powers:
Body Drain, Charge Boost II, Life Drain, Mass Effect, Refresh, Resilience II, Slow, Soul Resistance, Stamina II, Toughness II, Weaken
Entrance and Description:
A short, hairless, naked, and genderless human appears with a blinding yet soundless flash, accompanied by a strong metallic taste any spectator’s mouth. Around it, space and time seem to bend. Kulos does not move—it makes things come to him with its mind. The only moving thing about this creature is its eyes, which seem to command reality around itself. As it never moves, its back presents a blind spot, assuming the Kulos does not have extrasensory perception.
Uyar
Level: 5
Type: Individual
AP Limit: 13
CP Limit: 6
SP Limit: 8
Defense: 4
Wounds: 5
Weakness: Darkbound
Powers:
Auto Guard, Body Resistance, Conjure Darkness, Darksight, Force Attack, Poison, Resilience III, Stamina IV, Strike Boost II, Toughness IV
Entrance and Description:
Lights flicker violently, even sunlight, as the Uyar’s thundering steps are heard. If it is summoned within a confined space, this huge eidolon will break through the nearest wall. Out in the open, it appears as a slowly manifesting outline behind the summoner in the strobes of occasional light until it towers above all. The uyar is covered in a thick black oily substance, which constantly drips from his hulking form and turns to smoke soon after hitting the ground. Metal spikes are sticking out of its arms and legs.
